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wow, that’s great or I mean wait no it isn’t or I mean wait yes it is

so here’s the thing (or whatever):

I am very much into my You Tube channel. I post once a week, every Friday. I kind of like posting on Friday because, for the most part, people are getting off work for the weekend so why not some 3D computer graphics with tense sounding music?

Anyways, what I plan on doing now every week is, a) post a video on You Tube, b) create a blog post (such as this one) to use as a means to share the video, and c) then share on Facebook and possibly Instagram and anywhere else, such as email. The writing in You Tube for my video can serve multiple purposes and the animations/videos are often from various core projects that I am working on, so they certainly offer an accurate survey of my work.

Ok here’s the animation video, it’s right here:

cubes: this project is about cubes

I have been working this project off and on for eleven years now.
This is another example of a spontaneously formed structure that can expand indefinitely in all directions. It is based on a dream I had: vague rooms formed by multi-coloured cubes. This is the ‘six-colour building‘ algorithm.

The initial 3D model is constructed in Blender and then imported to three.js where it resides on my website as an app. You can move it around, zoom, pan, etc.. Also, if you press the ‘p’ key, playback of the construction of the structure – the order that the cubes were created in – will start. And this is what you see in this video – a full playback.

As of March 15, 2024, this is the current state of the model. I will continue adding to it indefinitely until Blender and/or my website is unable to handle the size of the model. I am at 1370 cubes right now and the software is running fine – not significantly slower so there is plenty of room for more.

the formula or whatever

The arrangement of the cubes is based on a simple ’embodied’ algorithm. I say embodied because the algorithm is not defined by code but is implemented physically by me when I add cubes manually using the mouse (in Blender). The rules are simple: create vague rooms, no two adjacent cubes may be the same colour, and try to distribute the colours evenly throughout but without any pattern. Like almost all of my work, this is an expression of noise – the noise of consciousness, creative activity, psyche, living presence.

I have many prints and some large scale (3 x 1.5 meters) paintings which you will find here:

This project is far from over. While you can examine the model online and play back the creation, that is the most immediate and basic form of analysis – moving around the model and looking at it from different angles. There is much more to explore and you can see where I am headed in the EHB project.

In the EHB project, I am using a rudimentary complex system to determine where the dots travel in the triangle mesh. This is a way of ‘playing’ the object like an instrument. The instrument is the triangle mesh, the player is the person visiting the website, and the score is the system that is used to travel through the mesh (or graph).

I will be exploring various processes like this which I will be applying to whatever structure has been created – triangle mesh, cube, heightfield, pixels – all of the elemental computer graphics and animation forms. These processes are designed to reveal different aspects of the creative content encoded in the structures that I apply them to. So there are two steps in the process; 1 – the generation of the structure, which is constructed according to different ‘hand-made’ algorithms, and 2) the application of processes to those structures to reveal different aspects of the creative content contained within them.

The audio in the video is a composition that you will find on an upcoming album. It is a noise field. It was actually played by hand using the same form that I use in most other places – the ‘roughly even scattering’ and that is it. I am planning to make a much longer version.

cubes project page

cubes prints and paintings

cubes online app

things:

blob shop

You Tube channel

newsletter sign-up thing

Instagram

Facebook

Bandcamp

Vimeo

Linked In

#generativeart #audioart #blenderanimation #newmedia #mediaart #threejs #blender3d #mediaartist #canadianartist #3dart #newmediaart #creativeprocess #3danimationapp #creativecoding

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