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turboshow incredi-tour

opening of ‘what’ on Friday April 12, at Back Lane Studios

Many thanks to all who attended and to Ellen Moorhouse who has allowed me to use Back Lane Studios to stage this show.

I think the opening was a real success. There was at one point I think about 20-25 people and many friends including a friend from way back in high school (c. 1990). I presented my slide show which I was really nervous about – but it went fine once I got started. People requested the spinning branch videos. I played a few from the playlist which gives a good sense of the different kinds of sounds and audio compositions generated for this project.

I also played the installation recording videos:

The second video is the second set of audio sounds that I can load into the installation and it forms a different composition. It was inspired by what you hear in the spinning branch video above. The audio for that one was like a sketch played by hand in a multitrack. What you hear in the second video is completely generated by the interactive software and matches the sketch. I had to make a lot of adjustments in the software to make it sound right. The tones are triggered by branches colliding, just like with the other piece, the branch strikes, but I had to, for example, extend the time between collision triggered tones to make it sound right.

In the first video, ‘branch strikes’, the sounds were samples made from recordings of hitting branches against each other in High Park. The tones in the second video however, are made using real-time synthesis in Supercollier – something that that software is particularly well designed for. There is plenty to explore in that regard and I am looking forward to working wiht it more.

pre-show walk-through

Here’s a quick video touring the set up show about an hour and a half before opening. This is certainly not the first time I have set up one of my own shows so I am getting better at getting work done on time. There was an incredible amount of work that went into this one and I am so glad to be on the other side. This is my first show in Toronto and I wasn’t sure what to expect but there were a lot of friendly faces there and it was all very pleasant and enjoyable and golly, I even sold a couple of prints.

One woman at the show remarked on how my work spans many different media. The large wall in particular shows a bit of this – the 3D models on the left, the resulting prints on the right, and some large scale paintings of results in the center. Along with that is the interactive installation, audio albums, and videos/animations, which are all integral to the process. It is a bit of research project.

This show is about selling work too – something that has taken me a long time to embrace. I have paintings in every price range: $5000, $500, and $35 for the any of the prints, and I have tons of them. Its a great way to support what I do and you get a cool thing in return. I have to say that I am very fond of these prints. They might not make me a lot of money but I make them really because I think they look good. I also make paintings of the some of the images used for prints. All the images are screenshotes of running software (online or standalone) or from computer animations (Blender). Its what I am doing to support the development of these artwork/software projects. I found a good local printer, Red Hot Printing near Landsdowne and Dupont. The ink and paper quality are excellent – the colours are sharp and vivid. It wasn’t easy finding a good printer or a printer that I could work with. Print houses, of course, cater to large scale printing jobs for commercial enterprises, not independent artists printing small runs so they often are not very receptive.

Here are three of examples:

(click on images to go to the things)

Here are some pictures from the event via Abby Bushby:

Abby and Rene – the two people who own and live in the house I live in the basement apartment of. I have been there for seven years now and they essentially have let me run my art practice out of the apartment. I have completed some of the most important work I have ever done there including learning several computer languages, completing many art projects which include all the media discussed above, and of course, preparing for this show.

my mom and Ellen Moorhouse who runs Back Lane Studios.

Massive thank you to Doris Purchase for helping with the set up. She is a professional artist living in the area and often shows out of Propeller Gallery in the Queen West area. As someone who knows what they are doing (she also works at the AGO), she offered plenty of valuable advice and insight – super duper helpful.

Some more shots from the opening – photos by Pauline Gill.

Suzanne Farkas

This the watercolour painting I made for Abby and Rene in 2019 drawn from a photo I took of their back yard. I gave it to them as a way to say thank you for the amazing opportunity to live and work out of the basement apartment in their house. Honestly, even being in their presence is a gift – they are brilliant, kind, and creative people and I am so lucky to be living there.

The two large ‘results’ paintings – the way branches are left after a session with the interactive installation.

These are prints of sixteen of the 3D modelled branches (the final, seventeenth, is on the right end of the wall).

I am working on a couple more videos that will show the interactive installation in action and a slideshow of all the prints, paintings, and descriptions. This will be in my next blog.

what and High Park Branches

prints and paintings

project page on my website

Facebook event page

show page on my website

things:

blob shop

You Tube channel

newsletter sign-up thing

Bandcamp

Instagram

Facebook

Vimeo

Linked In

newmedia #audioart #generativeart #mediaart #openframeworks #blender3d #mediaartist #3dart #canadianartist #forestart #highpark #interactiveinstallation #newmediaart #complexsystems

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oh its a thing

What or I mean great

Well the thing happened with other things and a whole bunch of other stuff as well. There were things other things and whole nother more bunch special extra more new nother bunch special other nother whole new nother more extra nother of extra nother of extra nother of nother of nother of whole extra more whole nother more whole of extra of whole of extra of extra of extra of extra of whole of extra of more.

snorpages or whatever

Okay anyways I am just getting way off topic here or whatever. Stuff? Oh there was stuff alright – that’s for stuff or I mean that’s for sure. There was stuff and other stuff as well as a whole extra more new nother bunch special nother more other stuff or whatever. Bunch extra tymez stylez was involved somehow I am pretty sure. Anyways, there was a bunch of stuff and a whole nother stuff and a whole new nother more bunch stuff and whole new extra more bunch special nother stuff and and a whole new extra more bunch special other nother stuff involved or whatever.

There was a whole bunch of extra other stuff involved as well. Or no wait no there wasn’t or I mean wait yes there was or I mean whatever. There was stuff as well. Thanks for all the stuff and other things as well. Anyways that’s great, have a nice day and things as well as other things. That’s great or ok thanks.

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High Park Branches – installation – continuous tones

what

As we draw nearer to the opening of what, the self-curated art show that I am staging at Back Lane Studios, I am producing and releasing a lot of material for the feature project, High Park Branches.

The show opens this coming Friday at 6pm. Part way through the evening, I will be giving a short talk to explain and demonstrate the interactive installation.

So over the past two weeks I have been getting an enormous amount of work done on the High Park Branches Project as I get ready to open. Last weekend I released three new albums (all from this project), and today I posted another video, and added eighteen new prints to my online shop.

Here’s today’s new video:

As you can hear, this is a different set of sounds. The first installation playback video that I posted, branch strikes was generated using samples – small audio files. This one, on the other hand, makes use of Supercollider’s real-time synthesis capabilities – which are considerable. From the website (https://supercollider.github.io/), Supercollider is, “A platform for audio synthesis and algorithmic composition, used by musicians, artists and researchers working with sound”. It is based on an older language called Smalltalk. It is free and open source, very powerful and very fast. It has a pretty steep learning curve if you want to do more than the most typical things with it so it has taken me a while to get the hang of it and I still have plenty to learn. I am just so impressed by how powerful Supercollider is and how amazing it sounds and I have been using it to handle audio for my interactive installations, and for other audio work, for about six years now.

In my artistic practice I afford equal attention to audio and visual – one is not dominant over the other. I tend to go back and forth between working on one or the other. Over the past couple of weeks I have been working with the audio aspect of this installation and what you hear in the video above is a good example of how I use my interactive installations to generate audio compositions. Here is the album I released last weekend that is made using ‘continuous tones’:

And here is the album generated from the ‘branch strike’ samples:

These are both hour long ‘white noise’ pieces. White noise is a form I use throughout my work. From Wikipedia, “..white noise is a random signal having equal intensity at different frequencies, giving it a constant power spectral density” – uniform intensity but patternless throughout. I have been creating white noise audio pieces for decades now and the hard part is making them sound interesting. Here’s the first album that I published on Bandcamp, Shape Changer’s Stairway, and it serves as a good model. Anyone can make roaring or hissing sounds, and unused television channels produce perfect white noise but who can listen to that for longer than a minute?

The first ‘white noise’ album that I published – Shape Changer’s Stairway.

I am happy with the High Park Branches albums above (and the SCS too). I make them an hour long for many reasons. It is like the meditation music that you hear on You Tube – those 8hr, 12hr videos with music that is on a loop, except the pieces your hear above are not loops – they are continuously variable. Its the kind of thing that I can put on and leave on in the background while I am doing something else, such as cooking or practising Tai Chi. You can listen to as little or as much as you want and you will, generally, hear the same thing – it is uniform throughout in terms of its overall sound, though no two moments are alike – like a waterfall. In fact, I have an album that is nothing but a recording of a waterfall – high falls, as a model expression of white noise. I am working on some more sets of audio for the installation. Actually, I will probably be working on them into summer, long after the art show is over as there are many sets I want to try out. I will of course, be working on them throughout the show and posting them here as I finish them. My art shows have always been a work in progress.

I have always aspired to create true ‘audio art’ which is not that easy to do. It is difficult to not just end up making music. There is a difference between audio art and music – this a discussion for another blog. What you hear above is my version of audio art and I am confident that this is indeed and expression of that and not music.

new prints

This is something that I will cover in more depth next week, but I will quickly mention that I have added ten new prints of nine new branches and eight new prints of the final results. I have finished some paintings too but have not photographed them yet – I plan to have that ready soon as well.

branch #17

One of eight new prints made from snapshots of the final results from a session with the interactive software. Available in the online shop now – click the images to go there.

I am in the process of making paintings out of many of these images as well – both as acrylic on canvas and India ink on watercolour paper. Coming soon!

High Park Branches:

prints and paintings

project page on my website

Facebook event page

show page on my website

things:

blob shop

You Tube channel

newsletter sign-up thing

Bandcamp

Instagram

Facebook

Vimeo

Linked In

newmedia #audioart #generativeart #mediaart #openframeworks #blender3d #mediaartist #3dart #canadianartist #forestart #highpark #interactiveinstallation #newmediaart #complexsystems

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High Park Branches – installation preview

interactive installation playback recording

I have previously posted a number of videos on my You Tube channel featuring 3D models of branches that I have found laying on the ground in High Park (Toronto, Canada) over the past half year. What you see and hear in this video is a playback of interaction with the installation that I have developed within which these branches (and a few more that I have not made videos of) are actors.

This installation was developed for the show ‘what’ – a self-curated exhibition which I will be presenting at Back Lane Studios (in Toronto) during the month of April in 2024. You will find the Facebook event page here. The opening is on Friday, April 12th, starting at 6pm. I will be giving a short slideshow/talk to explain my work and in particular, the installation and how it operates. The set up includes a projection screen, two speakers on either side, a sensor (Kinect) below the screen, my laptop, and a small mixer. As participants draw closer to the installation, winds pick up in a virtual on-screen environment that cause the branches to fly around randomly, as you see in the video. The collisions of the branches trigger samples that serve to form spontaneously generated audio compositions.

What you hear in this video is just one collection of sounds – the most obvious choice and the starting point – the sounds of branches banging into each other. I am busy working on many other collections of sound material to load into the installation in order to produce different kinds of audio compositions. You can think of this as an audio-visual artwork generator driven by audience interaction. Future videos will feature these different compositions – coming soon! I am also putting together a number of albums (three so far) that will feature this audio work – also coming soon! The resulting visuals, where the branches end up after the interactions are through, are made into prints and paintings that you will find here. I am in the process right now of rendering stills such as the one you see below into acrylic paintings on canvas and India ink on watercolour paper as well as prints. Expect to see them in my blog posts over the next few weeks.

more prints and paintings coming soon

The installation software was written by me in C++ using OpenFrameworks, the models were created in Blender, and the audio is generated using Supercollider. This is the next iteration of the same software used for last year’s work, Custom Catastrophe, presented as part of Nuit Blanche North in Huntsville, Ontario.

diagnostic screen

At the end of the video and featured below, you can see the second screen that only I can see during events and shows. This contains all of the diagnostic information drawn from the sensor in action. The central image is a depth-of-field point cloud captured by the Kinect – this sensor is designed to read depths. The upper right red rectangle with black pixels in it is an abstracted (and very simplified) view of the point cloud data and the teal rectangle below that is the core of the processing in this work. It is the engine that drives all of the motion that you see. It represents the input of the depth data into a system driven by self-organizing criticality. This is a non-linear process that exhibits emergent behaviour characterized broadly by a rice pile (note – not a sand pile) – the gradual piling of rice from a central source that creates tiny unpredictably evolving avalanches as the pile grows. Mirroring this process, in the software, activity accumulates in each cell of the grid and when it reaches a threshold value, it ‘spills’ over into neighbouring cells. During each frame of the animation each black pixel represents a spill in action and triggers forces to act on any of the branches in the environment.

various things or whatever

Exploring non-linear dynamic systems in my artwork has long been an ambition so it is very satisfying to now start to see this realized. I am just getting started with this aspect and still have much to learn. Expect to see much more in this direction in the future. Ultimately I am looking for insights into psyche, living presence, consciousness, through the exploration of emergent phenomena in computational artwork – such as what you see here.

High Park Branches various stuff:

prints and paintings

project page on my website

Facebook event page

show page on my website

Custom Catastrophe

things:

blob shop

You Tube channel

newsletter sign-up thing

Instagram

Facebook

Bandcamp

Vimeo

Linked In

newmedia #audioart #generativeart #mediaart #openframeworks #blender3d #mediaartist #3dart #canadianartist #forestart #highpark #interactiveinstallation #newmediaart #complexsystems

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wow, that’s great or I mean wait no it isn’t or I mean wait yes it is

so here’s the thing (or whatever):

I am very much into my You Tube channel. I post once a week, every Friday. I kind of like posting on Friday because, for the most part, people are getting off work for the weekend so why not some 3D computer graphics with tense sounding music?

Anyways, what I plan on doing now every week is, a) post a video on You Tube, b) create a blog post (such as this one) to use as a means to share the video, and c) then share on Facebook and possibly Instagram and anywhere else, such as email. The writing in You Tube for my video can serve multiple purposes and the animations/videos are often from various core projects that I am working on, so they certainly offer an accurate survey of my work.

Ok here’s the animation video, it’s right here:

cubes: this project is about cubes

I have been working this project off and on for eleven years now.
This is another example of a spontaneously formed structure that can expand indefinitely in all directions. It is based on a dream I had: vague rooms formed by multi-coloured cubes. This is the ‘six-colour building‘ algorithm.

The initial 3D model is constructed in Blender and then imported to three.js where it resides on my website as an app. You can move it around, zoom, pan, etc.. Also, if you press the ‘p’ key, playback of the construction of the structure – the order that the cubes were created in – will start. And this is what you see in this video – a full playback.

As of March 15, 2024, this is the current state of the model. I will continue adding to it indefinitely until Blender and/or my website is unable to handle the size of the model. I am at 1370 cubes right now and the software is running fine – not significantly slower so there is plenty of room for more.

the formula or whatever

The arrangement of the cubes is based on a simple ’embodied’ algorithm. I say embodied because the algorithm is not defined by code but is implemented physically by me when I add cubes manually using the mouse (in Blender). The rules are simple: create vague rooms, no two adjacent cubes may be the same colour, and try to distribute the colours evenly throughout but without any pattern. Like almost all of my work, this is an expression of noise – the noise of consciousness, creative activity, psyche, living presence.

I have many prints and some large scale (3 x 1.5 meters) paintings which you will find here:

This project is far from over. While you can examine the model online and play back the creation, that is the most immediate and basic form of analysis – moving around the model and looking at it from different angles. There is much more to explore and you can see where I am headed in the EHB project.

In the EHB project, I am using a rudimentary complex system to determine where the dots travel in the triangle mesh. This is a way of ‘playing’ the object like an instrument. The instrument is the triangle mesh, the player is the person visiting the website, and the score is the system that is used to travel through the mesh (or graph).

I will be exploring various processes like this which I will be applying to whatever structure has been created – triangle mesh, cube, heightfield, pixels – all of the elemental computer graphics and animation forms. These processes are designed to reveal different aspects of the creative content encoded in the structures that I apply them to. So there are two steps in the process; 1 – the generation of the structure, which is constructed according to different ‘hand-made’ algorithms, and 2) the application of processes to those structures to reveal different aspects of the creative content contained within them.

The audio in the video is a composition that you will find on an upcoming album. It is a noise field. It was actually played by hand using the same form that I use in most other places – the ‘roughly even scattering’ and that is it. I am planning to make a much longer version.

cubes project page

cubes prints and paintings

cubes online app

things:

blob shop

You Tube channel

newsletter sign-up thing

Instagram

Facebook

Bandcamp

Vimeo

Linked In

#generativeart #audioart #blenderanimation #newmedia #mediaart #threejs #blender3d #mediaartist #canadianartist #3dart #newmediaart #creativeprocess #3danimationapp #creativecoding

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oh great what am I post to do now?

These are fully rendered versions of the project ‘lines – r+b continuous, unbranched’. I am constructing, online, an open-ended structure that I can continue to add to indefinitely. It consists of only two lines, one red, one blue, that expand outwardly from a central location and wind around each other arbitrarily. I have been adding to this one for about a month (as of March 15, 2024). You can see the latest progress on my website here:

see the app here don’t be afraid:

There is an app running on this page that displays the 3D structure. You can use your mouse to move it around, pan, zoom, etc.. If you press ‘p’ on your keyboard, a playback of the construction process, the order that the cubes were added, begins. Note that both lines are made by just lining up cubes in a row. I am going to continue adding to this structure indefinitely – until my computer runs out of memory/processing power. I am up to 2418 cubes so far which sounds like a lot but there is actually plenty of room to expand. I need to make the structure as computationally lean as possible – cubes are the most basic and fastest 3D objects that you can use.

The structure is initially created in Blender (3D modelling program) where I just place cubes manually in 3D space. The two images at the top of this post are renders from Blender and there is a lot that can be done in Blender! Animations coming soon (just finished some today). I then export them out of Blender and import them into a three.js Javascript app that I can run in the browser and on my website, as you can see from the link above and the third image in this post.

I am extremely happy to see these apps up and running on my website. This is something I have always been driving towards – online artwork using 3D graphics and sound. Well here it is, finally. I was never even sure if I would be able to really do this..anyways, what you see above is exactly what I have been after, what I had in mind. Three.js is *excellent*.

This is ongoing artwork – the structures will change over time as I modify (and mostly add to) each of them. There will be occasional updates, like this one, where I take snapshots and record animations of the current state of the art (haha) – state of the artwork.

And from there you will find the results in my online shop – prints and paintings drawn from occasional updates of continuously evolving (and theoretically endless) spontaneously expanding online artwork structures.

Architecture of the psyche.

Note that this animation and others that I am working on like it, make excellent concert/performance backdrops, slowly and unpredictably expanding over time to form a very personal and human structure.

another image from Blender:

#threejs #blender3d #generativeartworks #onlineart #computergraphics #3dcgi #artandpsyche #mediaart #mediartist #newmediaart #architecturalart #netart

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a brand new post for all to behold

hello and welcome to the post

Below you will find two videos that summarize the interactive installation, Custom Catastrophe that I presented as part of Nuit Blanche North in Huntsville, Ontario on Saturday July 22, 2023, from 8pm to approximately 1 am.

I have been in every Nuit Blanche North show since it began in 2011 and this is the best project that I have presented for sure. After all the successes, failures, and sheer effort and time, I can say that I have finally figured out how to produce a complete, functional, robust, appropriate to the venue, and most importantly, artistically satisfying interactive software driven installation.

I was quite nervous the entire six months it took me to complete this project because I was taking on C++, OpenFrameworks, and the Kinect sensor all for the first time. I was definitely not sure if I could create what I had in mind but the results are a surprisingly close match. With some of my previous shows I had high ambitions but was not experienced enough to know my limitations so some of them fell a bit short. I am very happy with the results of this one. Its true, C++ is fast (of course!).

I have generated an extensive amount of material from this installation – approximately 350 images and photos, 10 videos, an audio album and 17 prints/paintings, not to mention the software itself.

In the second video you can see what the set-up was: there was a screen with speakers on either side of it with the sensor just below resting on a box. The closer participants drew to the screen, the more wildly the 3D objects would move around until, standing right in front, they would finally provoke a full scale ‘catastrophe’.

The theme of Nuit Blanche North this year was “..and then everything changed” suggesting a kind of tipping point. This is embodied in my piece by a ‘translation unit’: the data generated by participants’ actions is fed into a complex system based on self-organizing criticality. You can see this system working in the video at some points: it is the teal coloured box in the upper left corner with black dots moving about inside. This process translates the participant’s actions into forces which act on the 3D objects. Self organizing criticality models phenomenon like avalanches and rice piles. Material is added until it hits a tipping point and topples. How it topples is interesting in that it falls in an unpredictable way and in a way that demonstrates emergent phenomena. I am just scratching the surface of this science – I have so much more to learn, but this does work well in this piece and produces what I would say is beautiful chaotic behaviour. Near the end of the first video you can see the objects sort of wriggling on the floor – its all quite adorable. Anyways, thank you for participating in the things. I plan on posting other material from this show in the future.

what

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Custom Catastrophe

a brand new pages post

“There was a whole bunch of stuff there” – anonymous

Nuit Blanche North, Huntsville, ON – Sat. July 22, 2023 – 8pm-1am

This is the interactive installation that I presented. Here are two videos. They are nice and I like them a lot. Then later on I will talk about some other stuff or whatever.

Ok great, I hope you enjoyed the special presentation today. I hope everything is great or whatever!

There might have been some stuff and I am pretty sure that there was also some other stuff involved too or whatever. There was a bunch of extra more and there was a whole new nother more bunch special nother other whole extra more bunch tymes stylez or whatever stuff or other stuff or whole extra more new nother more bunch special extra other stuff or whatever.

Oh well, right, there is supposed to be some writing. Well, here it is. This is the writing right here and I am writing it all out now for all to behold or whatever stuff or whole nother stuff. Anyways, as I was saying, there is also most certainly at some point or another going to perhaps possibly might actually by chance be writing for sure. Well I say definitely for sure or whatever stuff. There is a bunch of stuff with other stuff or an extra more or whatever stuff. Anyways, I am really getting off topic here. And really I am just writing anything and so here all of that is. Its like filler material – its like the fake pictures in frames – the placeholder art. Anyways as I was saying, or was I? Yes, it turns out that yes, I was indeed saying some things. But those things that I was saying are over now – I mean just let it go already!

oh yea this things

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some things announcements

Nuit Blanche North 2023 – ‘Custom Catastrophe’

In the video below you will see the progress so far of my interactive installation, ‘Custom Catastrophe’. I will be presenting it at Nuit Blanche North this summer in Huntsville, Muskoka, Ontario on Saturday July 22 from 8pm to 2am. The festival is very interesting and entertaining and attracts quite a crowd. There is always work that challenges the mainstream and, of course, I like that! I have been in it every year since the beginning in 2011. I am proud of that so yes, I keep saying it, its true.
I am going to be at the corner of Brunel and Main (where the traffic lights are) where I will be blasting hyper turbo sounds and megavisuals all night. Participants will be able to trigger occasional avalanches of random objects (much like the spheres you see in the video) which will make accompanying sounds both whimsical and delightful in nature. Look for the projection screen and sound system located within the incredible downtown rock garden moonscape wasteland – you can’t miss it.

Note that I am now blasting my stuff out of You Tube so please sign up and like and share and subscribe and join and subscribe and share and like and subscribe so that you can get the most stuff ever!

Warning: clumps, globs, whatevers, and blobizizers will all be involved.

And really, isn’t that what we all want?

Radio Lumi

I am part of the Luminato festival this year! It is on now and runs until June 18. It is a performing arts festival situated in Toronto. For the duration, ‘Radio Lumi’ will be running a long continuous loop of music, podcasts, and discussions. Two of my brand new incredi-songs will be in the broadcast, ‘bunch of nother of stuff’, and ‘whole bunch of more’. You will hear them shortly after the segment on ‘joy’. Both of them are from the new incredible album ‘whole nother stuff’.


It is indeed a whole nother stuff.

Here’s the link!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

album:

and now,

the new incredi-song, behold!

hypersnorpage

EHB2 Prints

I have just received these prints from the printer this week and if I may be so bold, they look fantastic. I have gone out of my way to find a good printer and I have found a great one, not too far from where I live in Toronto. They look excellent – the colours are vivid and rich, the darks are darker and the whites are whiter, the paper is high quality, and the resolution is sharp. Really, part of the reason I have them made is because they look so good. I cannot resist and why should I? You can buy these prints, and there are paintings as well which are also the best ever, here.

click images to go to things

hypersnorpage

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brand new extreme hyperblog

hello and welcome to my blog or whatever!

Just freshly revived and revitalized after many years of inactivity, I will be talking about my work in this blob blog. Actually, it just so happens that much of my work comes in blob form. Take for example the work that I have been posting recently on social media, EHB2, which stands for Extreme Hyperblobs 2.

It has always been my ambition to make artwork that is 3D computer animation. During high school I saved up my money and bought a Commodore 64. I tried to do bitmap graphics programming but I needed to know assembly which was well beyond my grasp at the time, plus there were zero resources around and/or those that knew hoarded their knowledge. So I ended up making graphics using the alternative character symbols on the keyboard which in retrospect is actually a great way to make graphics on the C64 (see two examples below). Anyways, what I am saying is that I am finally there and you can see the results here on my website. This is just the beginning. This software that I have developed serves as the structure within which I will be creating future interactive web artwork.

some old school C64 graphics:

There is a lot of theory behind this project and I am not going to explain all of that in this first post. I will however explain one aspect of the process. All of this work, this elaborate system running on my website (or that I present at events) is designed to produce visual results that I can take screenshots of and then make paintings from. The images you see below in this post are exactly that. This was a screenshot taken earlier this year while I was using the software and now I am making a large scale (approx. 5′ x 4′) rendition of it on canvas using acrylic paint.

screenshot of running software

just starting the acrylic painting

There are other screenshots I am planning to turn into paintings and there are options for paintings on request as well which I will elaborate on further down the line.

That’s it for now. I will close by saying that I am going to use this blog to curate my own work with examples drawn mostly from my website. I have massive amounts of material that I have spent years (actually over two decades) accumulating on this site and I want you to see and hear all of it. Yes, all of it.

Below is the first painting of the EHB2. There are four left. Each has been hand painted separately with India ink on watercolour paper (not reproductions). They are priced very low for now as a way of celebrating this breakthrough project. I have been trying to realize what you see here for many years now and it is a major part of my oeuvre. Plenty of new work to come.

Click the painting to go to my blob shop.