algorithm/rules
-six colours – red, green, blue, yellow, white, black
-no two adjacent cubes may be the same colour (diagonal is okay)
-create vague rooms (the form is based on a dream I had)
-try and keep the amount of each colour cubes the same – so for example, just as many red as blue as yellow as black, etc. cubes
-try and distribute the colours evenly throughout – choose each colour based on what is least represented locally
-avoid any kind of deliberate patterning
3D app
controls
Use the mouse to rotate around the model. The mouse wheel zooms in an out and pressing the left mouse button with shift will pan the camera.
u – hide/show all
p – play/pause playback creation of structure
k – play audio sample
l – return view to original spot
i – toggle collision