composition 1

oh the various things

This is my first project using the Godot game engine.

composition 1

Each shape is a different ‘track’ or grouping of similar sounds. Passing through the objects activates them and plays the corresponding sample.

The journey through the environment creates an audio composition in the process, as well as 3D animation. Objects are distributed using the ‘roughly even scattering’ that I use throughout my work. Each distribution of sounds creates a network – a triangle mesh, a graph. So far I have four different sounds, four different objects, four different colours, and four different but intertwoven networks.