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{"id":17492,"date":"2023-11-06T17:14:45","date_gmt":"2023-11-06T22:14:45","guid":{"rendered":"https:\/\/robgillthings.net\/?page_id=17492"},"modified":"2023-11-06T18:26:00","modified_gmt":"2023-11-06T23:26:00","slug":"storm","status":"publish","type":"page","link":"https:\/\/robgillthings.net\/projects\/agp\/storm\/","title":{"rendered":"storm"},"content":{"rendered":"\n
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Two primary and elemental forms in computer graphics that I use are the triangle mesh and the pixel. In this project you see rudimentary work using both as a strategy for ‘divining’ living presence from media. Above, the triangle mesh, below, the pixel. This is foundational work and in successive projects (eg. WR-NETTT<\/a>, NBN2017<\/a>) you will see where this leads and what it develops into. This (my artistic career) is very much an incremental process, each new project building on the last.<\/p>\n\n\n\n

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